<Audio>
Using this component, you can add audio to your video. All audio formats which are supported by Chromium are supported by the component.
API
src
Put an audio file into the public/
folder and use staticFile()
to reference it.
tsx
import {AbsoluteFill ,Audio ,staticFile } from "remotion";export constMyVideo = () => {return (<AbsoluteFill ><Audio src ={staticFile ("audio.mp3")} /></AbsoluteFill >);};
tsx
import {AbsoluteFill ,Audio ,staticFile } from "remotion";export constMyVideo = () => {return (<AbsoluteFill ><Audio src ={staticFile ("audio.mp3")} /></AbsoluteFill >);};
volume
The component also accepts a volume
props which allows you to control the volume of the audio in it's entirety or frame by frame. Read the page on using audio to learn more.
tsx
import {AbsoluteFill ,Audio ,interpolate ,staticFile } from "remotion";export constMyVideo = () => {return (<AbsoluteFill ><Audio volume ={0.5}src ={staticFile ("background.mp3")} /><Audio volume ={(f ) =>interpolate (f , [0, 30], [0, 1], {extrapolateLeft : "clamp" })}src ={staticFile ("voice.mp3")}/></AbsoluteFill >);};
tsx
import {AbsoluteFill ,Audio ,interpolate ,staticFile } from "remotion";export constMyVideo = () => {return (<AbsoluteFill ><Audio volume ={0.5}src ={staticFile ("background.mp3")} /><Audio volume ={(f ) =>interpolate (f , [0, 30], [0, 1], {extrapolateLeft : "clamp" })}src ={staticFile ("voice.mp3")}/></AbsoluteFill >);};
startFrom
/ endAt
<Audio>
has two more helper props you can use:
startFrom
will remove a portion of the audio at the beginningendAt
will remove a portion of the audio at the end
In the following example, we assume that the fps
of the composition is 30
.
By passing startFrom={60}
, the playback starts immediately, but with the first 2 seconds of the audio trimmed away.
By passing endAt={120}
, any audio after the 4 second mark in the file will be trimmed away.
The audio will play the range from 00:02:00
to 00:04:00
, meaning the audio will play for 2 seconds.
tsx
import {AbsoluteFill ,Audio ,staticFile } from "remotion";export constMyVideo = () => {return (<AbsoluteFill ><Audio src ={staticFile ("audio.mp3")}startFrom ={60}endAt ={120} /></AbsoluteFill >);};
tsx
import {AbsoluteFill ,Audio ,staticFile } from "remotion";export constMyVideo = () => {return (<AbsoluteFill ><Audio src ={staticFile ("audio.mp3")}startFrom ={60}endAt ={120} /></AbsoluteFill >);};
playbackRate
v2.2.0
You can use the playbackRate
prop to control the speed of the audio. 1
is the default and means regular speed, 0.5
slows down the audio so it's twice as long and 2
speeds up the audio so it's twice as fast.
While Remotion doesn't limit the range of possible playback speeds, in development mode the HTMLMediaElement.playbackRate
API is used which throws errors on extreme values. At the time of writing, Google Chrome throws an exception if the playback rate is below 0.0625
or above 16
.
tsx
import {AbsoluteFill ,Audio ,staticFile } from "remotion";export constMyVideo = () => {return (<AbsoluteFill ><Audio src ={staticFile ("audio.mp3")}playbackRate ={2} /></AbsoluteFill >);};
tsx
import {AbsoluteFill ,Audio ,staticFile } from "remotion";export constMyVideo = () => {return (<AbsoluteFill ><Audio src ={staticFile ("audio.mp3")}playbackRate ={2} /></AbsoluteFill >);};
muted
v2.0.0
The muted
prop will be respected. It will lead to no audio being played while still keeping the audio tag mounted. It's value may change over time, for example to only mute a certain section of the audio.
tsx
import {AbsoluteFill ,Audio ,staticFile ,useCurrentFrame } from "remotion";export constMyVideo = () => {constframe =useCurrentFrame ();return (<AbsoluteFill ><Audio src ={staticFile ("audio.mp3")}muted ={frame < 30} /></AbsoluteFill >);};
tsx
import {AbsoluteFill ,Audio ,staticFile ,useCurrentFrame } from "remotion";export constMyVideo = () => {constframe =useCurrentFrame ();return (<AbsoluteFill ><Audio src ={staticFile ("audio.mp3")}muted ={frame < 30} /></AbsoluteFill >);};
loop
v3.2.29
You can use the loop
prop to loop audio.
tsx
import {AbsoluteFill ,Audio ,staticFile ,useCurrentFrame } from "remotion";export constMyVideo = () => {constframe =useCurrentFrame ();return (<AbsoluteFill ><Audio loop src ={staticFile ("audio.mp3")} /></AbsoluteFill >);};
tsx
import {AbsoluteFill ,Audio ,staticFile ,useCurrentFrame } from "remotion";export constMyVideo = () => {constframe =useCurrentFrame ();return (<AbsoluteFill ><Audio loop src ={staticFile ("audio.mp3")} /></AbsoluteFill >);};
toneFrequency
v4.0.47
Adjust the pitch of the audio - will only be applied during rendering.
Accepts a number between 0.01
and 2
, where 1
represents the original pitch. Values less than 1
will decrease the pitch, while values greater than 1
will increase it.
A toneFrequency
of 0.5 would lower the pitch by half, and a toneFrequency
of 1.5
would increase the pitch by 50%.
acceptableTimeShiftInSeconds
v3.2.42
In the Remotion Studio or in the Remotion Player, Remotion will seek the audio if it gets too much out of sync with Remotion's internal time - be it due to the audio loading or the page being too slow to keep up in real-time. By default, a seek is triggered if 0.45
seconds of time shift is encountered. Using this prop, you can customize the threshold.
allowAmplificationDuringRender
v3.3.17
Make values for volume
greater than 1
result in amplification during renders.
In the Remotion Studio, the volume will be limited to 1
, since the browser cannot amplify audio.